13 December 2012
Taking advantage of a mechanic that is a smart mix of risk and reward and mapping it onto and easy to learn area, Burst works well as a quick free game. While never veering into territory I would call "addictive", Burst has the potential to evolve into a flashy, reward based experience. The largest qualm I had with the game was the fact that I do not have a touch screen. While it worked alright with a trackpad, it is very clear that this game was designed for swipes.