★★★★★ Learn Autodesk Maya 2014 for Beginners ★★★★★
In this Autodesk Maya 2014 training course, we will introduce you to the core features of Maya. This course is designed for the absolute beginner, and even if you have never worked in Maya before you will quickly understand and become familiar with the basics of Maya.
In this video tutorial, you will learn the basic concepts of modeling, animation and rendering in Maya 2014. We will not only shows you how to access the tools in the Maya interface, but also how to apply them. You will learn how to create models using different tools and techniques, how to texture or shade your models, how to rig them and how to animate your models.
Once you have completed this Autodesk Maya 2014 video tutorial, you will be familiar with the core Maya 2014 concepts including modeling, shading, animating and rendering your projects. You will be capable of creating your own models in Maya, applying the knowledge that Todd has taught you in this training course. Working files are included, allowing you to follow along with the author throughout the lessons.
If you've been waiting to learn Maya to get into developing art for video games—or any other type of 3D project this course will put you through your paces and launch you into the creative world of 3D at hyperspeed
Autodesk Maya commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, OS X and Linux, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. The product is named after the Sanskrit word Maya the Hindu concept of illusion
Maya was originally a next-generation animation product based on code from The Advanced Visualizer by Wavefront Technologies, PowerAnimator by Alias Research, Inc., and Alias Sketch!. The code was ported to IRIX and animation features were added; the porting project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur. Disney requested that the User interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the industry
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