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  • Category: Games / Simulation
  • Published by: LeoCeballos ?
  • Size: 108.1 MB
  • Supported processors: x64, x86, ARM
  • Language: English (United States)
  • Learn more: Website & Support
  • Notes:
    v0.92b -Brings the windows versions up to par with the latest build. -Adds two new flyable ships: the Ikha'ari Missile Destroyer and the Advanced Frigate. -New Soundtrack! Composer Matthew Fossa has created some amazing new tracks for the game. -To help player's enjoy the music, volume control in the game has now been properly split between "sound effects" and music. -New Captain's Office in the "Scenarios" menu. This will be the home of the future campaign mode, and the place where your Captain will keep the mementos he's gained on his missions, and keep up to date with the war's latest events.

Darkdawn Encounters

EARLY ACCESS: Play Darkdawn: Encounters' "Survival", "Quick Encounter", and "Fleet Encounter" modes now, along with some test scenarios, and get the game for $0.99! Now featuring an exciting new soundtrack by Matthew Fossa. Help support the game's development, and fly into combat right away. You'll be all set when the story campaign is added and the price goes up to $1.99. Darkdawn: Encounters is a game of 3D, tactical starship combat. Captain frigates, cruisers, and battleships into combat with enemy fleets. Fight off multiple enemies as you angle your shields to meet the onslaught, and return fire with your own powerful weapon batteries. Outfit your ship with secondary armaments such as missiles and particle beams, and install advanced equipment, like engine boosters and the exotic overshield. Then take the battle to the enemy! Learn their strengths and, and blast them where their defenses are weak. Darkdawn: Encounters has been designed to provide deep, tactical space combat while still being streamlined for short play sessions and touch controls. You are a starship captain, and quick decisions will serve you better than twitchy fingers as you take command of a massive Rampart-class battleship. But make no mistake, this is no "tap and watch" game; it's your hands on the controls, captain. EARLY ACCESS INFO: Darkdawn: Encounters is still in active development. Over the coming months, expect some balance changes as we incorporate player feedback, as well as add additional content culminating with the 1.0 "Launch Edition", which will include a multi-mission story campaign. If you have any concerns and/or to make bug reports, please visit http://spacesimcentral.com/ssc/forum/93-darkdawn-encounters/ We will do our best to assist you!

Features:

  • 3D tactical space combat
  • Captain frigates, cruisers, and battleships against an enemy fleet.
  • Universal app! Buy it once and play it on almost any windows 8 device, including tablets and Windows Phone
  • Supports touch controls, mouse/keyboard, and the Xbox 360/One gamepads.

Comments View all

3 comments



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29 July 2015

This might be a great game, looking forward to playing more. I'm actually excited to see more from the Dev. on this. So far so good BUT... Currently, one cannot change the control placement. On my HP Stream 7 it would be more comfortable if the controls were at the top of the screen allowing my hands to better hold the device & my thumbs control the game. I had to take a break on the training mission of container & freighter targets as I was already getting cramps. Then again, I may had continued to play & not wrote this review! Dev. I think you have something here... Best of luck!


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9 April 2015

Firstly id like to say its not too bad. I like the weapons available so far, the use of them, and how things work. The tactical focus is prominent and has a neat feel to combat. The reason I say there may be a disappointment is because the game so far shows some major ground work for something like a galaxy on fire type game. I'd love to see RPG elements to the game, specifically ship stat progression, perhaps the ability to train or upgrade weapons for range and damage if the primary focus is to be combat only, its not that I think exploration like galaxy on fire and mining would be bad, in fact id love it (maybe like galactic phantasy prelude) however it seem the focus is combat, and I feel it needs a heavy influence of RPG elements and skill progression to keep the longevity of the game alive. So my two cents, add skill progression, more weapons and ships, customization, and then focus on modes. I'd just like to see more fleshed out ideas for the core gameplay


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23 September 2014

Thanks devs